Mask and Power
Devlog
- April 11, 2023 by Daniel Rivers#unreal, #unreal 5, #metahuman, #mechanics, #game mechanics, #game design, #level design, #systemsIn this video Daniel show some updates that Rafael Lima programmed on the game... Continue reading
- April 10, 2023 by Daniel Rivers1#Live link, #lip sync, #facial animation, #facial capture, #omniverse, #nvidia, #audio2face, #metahuman, #lip animation, #iphone, #apple, #epic games, #unreal 5We are testing some Lip Sync techniques with Audio2Face from NVidia's Omniverse. Daniel could create an USD file to import to metahuman and work on it. But still a lot to get this facial animation bet... Continue reading
- April 10, 2023 by Daniel Rivers#unreal 5, #shader, #game shader, #lighting, #car, #environment, #vfxMassari worked on a Shader to be the police car's light. He added frequency and intensity as parameters to be easier to change the values... Continue reading
- April 10, 2023 by Daniel Rivers1#metahuman, #unreal 5, #substance 3d painter, #zbrush, #game character, #3d modeling, #digital sculpting, #rigging, #autodesk maya, #xgen, #groom, #groomingThis is João Alcantra! A Brazilian Civil Police Officer from a game that me and partners are developing. I aimed on a cinematic version in order to optmize it for the gameplay version. We are using U... Continue reading
- April 10, 2023 by Daniel Rivers1#unreal 5, #metahuman, #game characters, #3d animation, #level sequence, #environmentWe are working on an animation test with both characters (Jonathan and João) to test rigging quality, control rig usage from Unreal's Mannequins, performance, shaders and etc. This environment was ma... Continue reading
- April 10, 2023 by Daniel Rivers1#metahuman, #unreal, #ue5, #unreal 5, #autodesk maya, #zbrush, #substance 3d painterSome more details about the main protagonist Character by Daniel Rivers Rigging and Render by Willen Bernardi Daniel posted it on his personal artstation, too: https://www.artstation.com/artwork/DvLKD... Continue reading
- April 10, 2023 by Daniel Rivers1#unreal, #unreal 5, #unreal 5.1, #unreal 5.2, #metahuman, #zbrush, #substance painter, #xgen, #maya, #autodesk maya, #game characterThis is João Alcantra. Our game protagonist. He is middle age Civil Police Officer from Brazil. He is a vampire from Brujah class. I'm already implementing him in the game and in another post I'll ad... Continue reading