Police Officer


Daniel worked on a cloth setup with acessories for the police officer that's going to be on first crime scene. The body is a Metahuman with 4k resolution and something around 60k polys. The LODs are managed by a blueprint from the Metahuman original setup itself, where it manages LODs from all the meshes, turn off some materials when it's not needed and turn off some groom assets whe not needed, too. For the cloth it was created by Marvelous Designer, Low Poly retopology, UV Set and Rigging on Maya, Look Dev on Substance Painter and finally implemented on Unreal. 

The Rigging was made by Willen Bernardi. 

Soon we post some making of from this character. 

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