Police Officer
Mask and Power » Devlog
Daniel worked on a cloth setup with acessories for the police officer that's going to be on first crime scene. The body is a Metahuman with 4k resolution and something around 60k polys. The LODs are managed by a blueprint from the Metahuman original setup itself, where it manages LODs from all the meshes, turn off some materials when it's not needed and turn off some groom assets whe not needed, too. For the cloth it was created by Marvelous Designer, Low Poly retopology, UV Set and Rigging on Maya, Look Dev on Substance Painter and finally implemented on Unreal.
The Rigging was made by Willen Bernardi.
Soon we post some making of from this character.
Mask and Power
Detective Vampire Game
Status | In development |
Authors | RAfael LimaRDP, massari, Daniel Rivers, WillenBernardi |
Genre | Role Playing |
Tags | 3D, Dark Fantasy, Detective, Gothic, Mystery, Narrative, Third Person, Unreal Engine, Vampire |
Languages | English, Portuguese (Brazil) |
More posts
- Mechanics and Systems UpdatesApr 11, 2023
- Lip Sync TestsApr 10, 2023
- Light Car ShaderApr 10, 2023
- Technical Details from Main CharacterApr 10, 2023
- Animation Tests SceneApr 10, 2023
- Protagonist DetailsApr 10, 2023
- Game ProtagonistApr 10, 2023
- Game Proposal and First Game Engine TestsMar 17, 2023
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